Aztez Weapon Effect Sprites
While I went into great detail about the entire system of effects in the Impact Effects post, I just wanted to quickly share the sprites I made for the Sword Swing and Sword Slash effects so you can see exactly what's playing out when you watch our characters attack each other. It took a good amount of iteration on these to get the effect I wanted and the great feedback I got from people I showed it to was instrumental. Anyway, the sprite for the sword swing effect looks like this:
What really helped me create this animation was using a perfect circle as a guide. When I was producing this sprite I kept circles in the image to act as guidelines:
There's a slightly different effect that plays out whenever a character swings a shield. I altered it slightly to more resemble a shield by rounding it out a bit and by giving it a milky white center for a little bit of weight.
The slashing effect took a lot of experimentation to look both correct and distinct. It started out fairly unremarkable but became interesting as I continued to iterate on it. Notice the preliminary "burst" that occurs in the first 5 frames before the slash even begins. It's barely noticeable, but it creates a subtle sense of impact. The sprite looks like this:
In this piece of interactive Unity content, you can push 1 to watch the sword swing sprite play out, 2 for the shield swing sprite, and 3 for the slash effect.


January 7th, 2011 - 01:41
Can’t see your sample:
Unity Web Player update finished, but installed revision (3108004) is less than required revision (3206001). Please reinstall.
January 8th, 2011 - 03:39
I’m having the same problem in Chrome on Windows.
January 8th, 2011 - 06:36
This is my mistake; it looks like I’ve been publishing this content with a beta version of Unity. When the next non-beta version of the IDE is out I’ll republish.
March 23rd, 2011 - 19:09
All the content on the site has been fixed now! Thanks, guys.
January 8th, 2011 - 06:18
Looks great guys. Keep up the good work and thanks for sharing your processes. It’s inspiring when I’m running on fumes late at night and trying to get some extra miles out of my brain.
January 8th, 2011 - 06:35
Hey thanks a lot! And I totally know what you mean. If I had a dime for every hour of work done on fumes I’d be able to buy a futuristic fatigue-less android brain. Have a good one!
February 26th, 2013 - 14:01
Awesome information here and I got a question; do you plan to repost the Impact Effects content on this site? It seems like the link is down.
February 26th, 2013 - 16:19
Ah! That got lost in some dumb database nonsense but it’s so outdated that I need to do it again. I’ll repost very soon!
February 26th, 2013 - 17:40
Awesome! Thanks for sharing these, it’s very helpful for someone trying to learn these.