Aztez – A Game of Conquest and Brutality
22Dec/109

Aztez Weapon Effect Sprites

Stepped Pyramid

While I went into great detail about the entire system of effects in the Impact Effects post, I just wanted to quickly share the sprites I made for the Sword Swing and Sword Slash effects so you can see exactly what's playing out when you watch our characters attack each other. It took a good amount of iteration on these to get the effect I wanted and the great feedback I got from people I showed it to was instrumental. Anyway, the sprite for the sword swing effect looks like this:

What really helped me create this animation was using a perfect circle as a guide. When I was producing this sprite I kept circles in the image to act as guidelines:

There's a slightly different effect that plays out whenever a character swings a shield. I altered it slightly to more resemble a shield by rounding it out a bit and by giving it a milky white center for a little bit of weight.

The slashing effect took a lot of experimentation to look both correct and distinct. It started out fairly unremarkable but became interesting as I continued to iterate on it. Notice the preliminary "burst" that occurs in the first 5 frames before the slash even begins. It's barely noticeable, but it creates a subtle sense of impact. The sprite looks like this:

In this piece of interactive Unity content, you can push 1 to watch the sword swing sprite play out, 2 for the shield swing sprite, and 3 for the slash effect.

About Ben Ruiz

I'm the artist, designer, and co-founder of Team Colorblind. Aztez is my baby! I make all the arts, design all the combats, and will explode all of your brains. Talk to me!
Comments (9) Trackbacks (0)
  1. Can’t see your sample:

    Unity Web Player update finished, but installed revision (3108004) is less than required revision (3206001). Please reinstall.

  2. Looks great guys. Keep up the good work and thanks for sharing your processes. It’s inspiring when I’m running on fumes late at night and trying to get some extra miles out of my brain.

    • Hey thanks a lot! And I totally know what you mean. If I had a dime for every hour of work done on fumes I’d be able to buy a futuristic fatigue-less android brain. Have a good one!

  3. Awesome information here and I got a question; do you plan to repost the Impact Effects content on this site? It seems like the link is down.


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