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	<title>Aztez - A Game of Conquest and Brutality</title>
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	<link>http://aztez.com</link>
	<description>Insights into the development of beat &#039;em up games.</description>
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		<title>Combat Analysis: Guacamelee</title>
		<link>http://aztez.com/blog/2013/05/07/combat-analysis-guacamelee/</link>
		<comments>http://aztez.com/blog/2013/05/07/combat-analysis-guacamelee/#comments</comments>
		<pubDate>Wed, 08 May 2013 05:18:09 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Combat Analysis]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=8095</guid>
		<description><![CDATA[It's time for another official combat analysis, and this time it's an independently developed beat 'em up! It's called Guacamelee and it's available now on the PS3 and Vita. It's a Metroidvania style game where you regularly switch between the world of the living and the world of the dead, each having slightly different configurations of floors and [...]]]></description>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>The Pleasure Of Simulated Violence</title>
		<link>http://aztez.com/blog/2013/05/06/the-pleasure-of-simulated-violence/</link>
		<comments>http://aztez.com/blog/2013/05/06/the-pleasure-of-simulated-violence/#comments</comments>
		<pubDate>Mon, 06 May 2013 09:16:06 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=8072</guid>
		<description><![CDATA[A critical part of the human brain wants to overcome obstacles. We all know this to be true, because when we successfully overcome something we experience a distinct sense of pleasure. That is our brain sending a message to the body that "Hey yeah that was fucking awesome you should do that more because it [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Three Hours? Why?</title>
		<link>http://aztez.com/blog/2013/04/30/three-hours-why/</link>
		<comments>http://aztez.com/blog/2013/04/30/three-hours-why/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 20:59:39 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>
		<category><![CDATA[Conversations With ABDN]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=8077</guid>
		<description><![CDATA[At GDC I did an interview for Unwinnable.com. Unwinnable is a great site, by the way! You should like them and read them. Anyway, I shared the interview on Twitter and my esteemed thought colleague Hamish Todd asked me if I really only ever play beat 'em ups for 3 hours before never touching them again. [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Walking And Running Implementation</title>
		<link>http://aztez.com/blog/2013/03/14/walking-and-running-implementation/</link>
		<comments>http://aztez.com/blog/2013/03/14/walking-and-running-implementation/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 21:11:14 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=8033</guid>
		<description><![CDATA[When analog sticks were born, the way walking and running was implemented in games changed. But before I go into that, it's important to understand the key differences between the joystick on a traditional arcade machine and the little analog stick on your console controller. When you push on an arcade stick, it's pressing down [...]]]></description>
		<wfw:commentRss>http://aztez.com/blog/2013/03/14/walking-and-running-implementation/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Making GIFs Out Of Footage</title>
		<link>http://aztez.com/blog/2013/02/25/making-gifs-out-of-footage/</link>
		<comments>http://aztez.com/blog/2013/02/25/making-gifs-out-of-footage/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 06:47:40 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Just For Fun]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=7966</guid>
		<description><![CDATA[Inspired by the amazing work that Team Hitbox likes to post on their Tumblr account in animated GIF form, I underwent the process of figuring out how to do the same thing. I've experimented with this before but with terrible terrible results. GIFs are such a fun and easy way to share exciting motion, and now [...]]]></description>
		<wfw:commentRss>http://aztez.com/blog/2013/02/25/making-gifs-out-of-footage/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>On Genre Distinctions</title>
		<link>http://aztez.com/blog/2013/01/03/on-genre-distinctions/</link>
		<comments>http://aztez.com/blog/2013/01/03/on-genre-distinctions/#comments</comments>
		<pubDate>Fri, 04 Jan 2013 02:01:05 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=1388</guid>
		<description><![CDATA[A fascinating subject that came up in the comments of my post about animation issues in Kingdom Of Amalur was about the key distinctions between beat 'em ups and its "cousin" genres. I wanted to quickly elaborate on those splits and changes and touch on the essence of each of them from a game play [...]]]></description>
		<wfw:commentRss>http://aztez.com/blog/2013/01/03/on-genre-distinctions/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>The Aztez Dev Plays</title>
		<link>http://aztez.com/blog/2012/12/31/the-aztez-dev-plays/</link>
		<comments>http://aztez.com/blog/2012/12/31/the-aztez-dev-plays/#comments</comments>
		<pubDate>Mon, 31 Dec 2012 10:35:22 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Making Aztez]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=7892</guid>
		<description><![CDATA[I had this idea a little over a year ago to record myself playing the game while I ramble into my microphone headset about newly implemented features, art, design decisions, future plans, and so on and so forth. When one hit Kotaku and they started getting 10k views, I figured they were worth continuing to [...]]]></description>
		<wfw:commentRss>http://aztez.com/blog/2012/12/31/the-aztez-dev-plays/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mechanic Analysis: Now In Video Form!</title>
		<link>http://aztez.com/blog/2012/12/26/mechanic-analysis-now-in-video-form/</link>
		<comments>http://aztez.com/blog/2012/12/26/mechanic-analysis-now-in-video-form/#comments</comments>
		<pubDate>Thu, 27 Dec 2012 03:50:25 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>
		<category><![CDATA[Combat Analysis]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=7849</guid>
		<description><![CDATA[David Rosen over at Wolfire (creators of Lugaru, Overgrowth, and the Humble Bundle) suggested that I make an analysis similar to the ones I usually do here on the blog except in video/spoken format. I figured it was worth a try so I ended up making a couple in the last week: one for Warhammer [...]]]></description>
		<wfw:commentRss>http://aztez.com/blog/2012/12/26/mechanic-analysis-now-in-video-form/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Links To Great Articles RE: Combat</title>
		<link>http://aztez.com/blog/2012/12/26/links-to-great-articles-re-combat/</link>
		<comments>http://aztez.com/blog/2012/12/26/links-to-great-articles-re-combat/#comments</comments>
		<pubDate>Thu, 27 Dec 2012 02:53:28 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Beat 'Em Ups]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=996</guid>
		<description><![CDATA[This is a list of the highly influential articles on game combat that I've collected and sat upon over the years. I should not have been sitting on these for so long! Please dive in and enjoy. If you have anything that you feel should be in this list, please let me know and I'll add it. [...]]]></description>
		<wfw:commentRss>http://aztez.com/blog/2012/12/26/links-to-great-articles-re-combat/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Combat Analysis: DMC</title>
		<link>http://aztez.com/blog/2012/12/14/combat-analysis-dmc/</link>
		<comments>http://aztez.com/blog/2012/12/14/combat-analysis-dmc/#comments</comments>
		<pubDate>Sat, 15 Dec 2012 01:21:37 +0000</pubDate>
		<dc:creator>Ben Ruiz</dc:creator>
				<category><![CDATA[Combat Analysis]]></category>

		<guid isPermaLink="false">http://aztezgame.com/?p=7812</guid>
		<description><![CDATA[Before I say anything at all, just know that this combat analysis is primarily based on its independent merits, and only partially based on the merits of the old games. A comparison would be unfair since (as far as I know) this was not even touched by the Japanese developers of the first four games, [...]]]></description>
		<wfw:commentRss>http://aztez.com/blog/2012/12/14/combat-analysis-dmc/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
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