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	<title>Comments on: Aztez Build April 7th, 2011</title>
	<atom:link href="http://aztez.com/play-most-recent-build/aztez-build-4-7-11/feed/" rel="self" type="application/rss+xml" />
	<link>http://aztez.com</link>
	<description>Insights into the development of beat &#039;em up games.</description>
	<lastBuildDate>Thu, 16 May 2013 23:53:25 +0000</lastBuildDate>
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		<title>By: At Its Most Primitive Aztez Is Still More Fun Than Most Beat Em Ups &#124; Kotaku Australia</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-3819</link>
		<dc:creator>At Its Most Primitive Aztez Is Still More Fun Than Most Beat Em Ups &#124; Kotaku Australia</dc:creator>
		<pubDate>Wed, 11 Apr 2012 20:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-3819</guid>
		<description><![CDATA[[...] Hell, I think I was once described as a 2D God of War.Having only experienced the game through a playable build from April of last year, I can&#8217;t speak for the strategy side of the game. The fighting, however, is so very fluid. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Hell, I think I was once described as a 2D God of War.Having only experienced the game through a playable build from April of last year, I can&#8217;t speak for the strategy side of the game. The fighting, however, is so very fluid. [...]</p>
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	<item>
		<title>By: Patrick Boelens</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-3797</link>
		<dc:creator>Patrick Boelens</dc:creator>
		<pubDate>Tue, 10 Apr 2012 22:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-3797</guid>
		<description><![CDATA[I&#039;m glad to hear that! I agree with you any time is a good time for feedback, but some people react a bit defensively when they&#039;re given feedback in their early stages (which I&#039;m sure I&#039;ve been guilty of as well at times), which is why I was a bit hesitant. =)

I&#039;m definitely gonna keep an eye on this project and read back in the devblog a bit when I find the time; seems like some interesting reads!

-Patrick]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear that! I agree with you any time is a good time for feedback, but some people react a bit defensively when they&#8217;re given feedback in their early stages (which I&#8217;m sure I&#8217;ve been guilty of as well at times), which is why I was a bit hesitant. =)</p>
<p>I&#8217;m definitely gonna keep an eye on this project and read back in the devblog a bit when I find the time; seems like some interesting reads!</p>
<p>-Patrick</p>
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	<item>
		<title>By: Ben Ruiz</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-3795</link>
		<dc:creator>Ben Ruiz</dc:creator>
		<pubDate>Tue, 10 Apr 2012 18:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-3795</guid>
		<description><![CDATA[Hey thanks so much!

To be honest, we haven&#039;t put much thought into the keyboard controls just yet. At this stage they&#039;re still mostly debug keys. But double tapping is a good idea and I&#039;ll keep that in mind when it&#039;s time to make the keyboard controls feel nice and good. Like a shampooing from your hair stylist.

I&#039;m not sure how the slo-mo is done since Matthew implemented that. I&#039;ll try and get him to chime him or at least get some clarification.

And feel free to drop any thoughts at any point. It IS early, but that doesn&#039;t make feedback any less invaluable. I appreciate you dropping a line!]]></description>
		<content:encoded><![CDATA[<p>Hey thanks so much!</p>
<p>To be honest, we haven&#8217;t put much thought into the keyboard controls just yet. At this stage they&#8217;re still mostly debug keys. But double tapping is a good idea and I&#8217;ll keep that in mind when it&#8217;s time to make the keyboard controls feel nice and good. Like a shampooing from your hair stylist.</p>
<p>I&#8217;m not sure how the slo-mo is done since Matthew implemented that. I&#8217;ll try and get him to chime him or at least get some clarification.</p>
<p>And feel free to drop any thoughts at any point. It IS early, but that doesn&#8217;t make feedback any less invaluable. I appreciate you dropping a line!</p>
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	<item>
		<title>By: Patrick Boelens</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-3794</link>
		<dc:creator>Patrick Boelens</dc:creator>
		<pubDate>Tue, 10 Apr 2012 18:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-3794</guid>
		<description><![CDATA[Hey there!

I just wanted to leave some major kudos for the awesome visual style you&#039;re pulling off here! It looks great!

Also, I was wondering if there&#039;s any specific reason you chose for A and S to be dash, rather than double-tapping the arrow keys? I found myself tapping those a couple of times and having to remember there are separate keys for those actions.

Lastly, I noticed the slow-mo mode is a bit stuttery, which I&#039;ve never experienced. I tend to change the timescale for similar effects and was wondering how you were doing it? More out of curiosity if anything. ;)

I know this is a very early build of the game, so please dismiss any of the above if you feel I&#039;m addressing things way too soon; just thought I&#039;d throw in my two cents. =)

Keep up the good work; looking forward to playing the final game!
-Patrick]]></description>
		<content:encoded><![CDATA[<p>Hey there!</p>
<p>I just wanted to leave some major kudos for the awesome visual style you&#8217;re pulling off here! It looks great!</p>
<p>Also, I was wondering if there&#8217;s any specific reason you chose for A and S to be dash, rather than double-tapping the arrow keys? I found myself tapping those a couple of times and having to remember there are separate keys for those actions.</p>
<p>Lastly, I noticed the slow-mo mode is a bit stuttery, which I&#8217;ve never experienced. I tend to change the timescale for similar effects and was wondering how you were doing it? More out of curiosity if anything. ;)</p>
<p>I know this is a very early build of the game, so please dismiss any of the above if you feel I&#8217;m addressing things way too soon; just thought I&#8217;d throw in my two cents. =)</p>
<p>Keep up the good work; looking forward to playing the final game!<br />
-Patrick</p>
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	<item>
		<title>By: ‘Aztez’ Is Brutal, Bloody And Looking Quite Brilliant &#124; DIYGamer</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-3786</link>
		<dc:creator>‘Aztez’ Is Brutal, Bloody And Looking Quite Brilliant &#124; DIYGamer</dc:creator>
		<pubDate>Fri, 06 Apr 2012 23:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-3786</guid>
		<description><![CDATA[[...] be said about the game &#8211; it simply must be seen, or even better, played! Yes, there are playable builds of Aztez which, while very old now, are stable enough to have a little poke around in. You [...]]]></description>
		<content:encoded><![CDATA[<p>[...] be said about the game &#8211; it simply must be seen, or even better, played! Yes, there are playable builds of Aztez which, while very old now, are stable enough to have a little poke around in. You [...]</p>
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	<item>
		<title>By: &#8216;Aztez&#8217; Is Brutal, Bloody And Looking Quite Brilliant &#124; The Indie Game Magazine - Indie Game Reviews, Previews, News &#38; Downloads</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-3783</link>
		<dc:creator>&#8216;Aztez&#8217; Is Brutal, Bloody And Looking Quite Brilliant &#124; The Indie Game Magazine - Indie Game Reviews, Previews, News &#38; Downloads</dc:creator>
		<pubDate>Fri, 06 Apr 2012 16:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-3783</guid>
		<description><![CDATA[[...] be said about the game &#8211; it simply must be seen, or even better, played! Yes, there are playable builds of Aztez which, while very old now, are stable enough to have a little poke around in. You [...]]]></description>
		<content:encoded><![CDATA[<p>[...] be said about the game &#8211; it simply must be seen, or even better, played! Yes, there are playable builds of Aztez which, while very old now, are stable enough to have a little poke around in. You [...]</p>
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	</item>
	<item>
		<title>By: Ben Ruiz</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-577</link>
		<dc:creator>Ben Ruiz</dc:creator>
		<pubDate>Tue, 12 Apr 2011 07:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-577</guid>
		<description><![CDATA[There are no predetermined combo paths. You can strike 5 times, you can slam 5 times, or you can go back and forth between strike and slam however you&#039;d like up to 5 hits.]]></description>
		<content:encoded><![CDATA[<p>There are no predetermined combo paths. You can strike 5 times, you can slam 5 times, or you can go back and forth between strike and slam however you&#8217;d like up to 5 hits.</p>
]]></content:encoded>
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	<item>
		<title>By: Shane</title>
		<link>http://aztez.com/play-most-recent-build/aztez-build-4-7-11/#comment-576</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Tue, 12 Apr 2011 03:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://aztezgame.com/#comment-576</guid>
		<description><![CDATA[I am visual: I need a flowchart of all the Combo Paths I could take!]]></description>
		<content:encoded><![CDATA[<p>I am visual: I need a flowchart of all the Combo Paths I could take!</p>
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