Enemy Study: Castlevania Dawn Of Sorrow
The next major step in Aztez is taking our enemies to the next level. We’ve had enemies for a long time now, and while they currently have distinct mechanical identities, they’re missing a couple crucial features. Some of them I’m going to save for a future post, but the major feature they’re missing now is the ability to control YOU, the player. A good friend and design mentor says it best. “Good action games set the pace for the player.” What he’s referring to the is a game’s abilities to raise meaningful hurdles for the player that they must get themselves over in a fun and challenging way. So before I got in there and shook up my enemies in … Continue reading Enemy Study: Castlevania Dawn Of Sorrow
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