Aztez

Also available on: Humble Store | itch.io

Aztez

A game of conquest & brutality

In Aztez, you expand and maintain the Aztec empire through turn-based strategy, while managing violent outbreaks via real-time beat 'em up sequences. Every game is unique; different events will occur, different challenges will emerge, and different spoils will be taken each time you play. Spread, strengthen, subjugate!

Dev Blog

Aztez Coming August 1st, 2017! ALL INFO HERE.

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We are so happy to to finally be able to say that Aztez is launching on Steam and The Humble Store (PC/Mac/Linux) on August 1st, 2017! Assuming the game doesn’t crash into the mountain on PC, it’s coming to PS4/XboxOne/Vita afterward. Technically we’re authorized for release on WiiU, but we’re going to try and pivot that into a Switch release instead. Here is everything you should know!

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Team Colorblind

  • Company

    Team Colorblind is Ben Ruiz and Matthew Wegner, an American independent game development team based in Phoenix, Arizona. They are foolishly attempting to make a game as incredible as Capcom®'s Alien™ Vs. Predator™.

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  • Ben Ruiz

    Ruiz is the artist, animator, and combat designer on Aztez. He is a formally educated artist and designer and teaches game production at Phoenix technical schools and universities throughout the year. He is an Independent Games Festival judge and visual art jury member. He has been working in games since 2004.

  • Matthew Wegner

    Wegner is the highly versatile programmer, metagame designer, and biz dev guy on Aztez. He has worked on the Independent Games Festival, as an advisor to the Independent Games Summit, Indie Fund member, occasional photographer, and curator for Unity's "Unite" conference. He has been working in games since 2001.

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