Aztez

Aztez

A game of conquest & brutality

In Aztez, you expand and maintain the Aztec empire through turn-based strategy, while managing violent outbreaks via real-time beat 'em up sequences. Every game is unique; different events will occur, different challenges will emerge, and different spoils will be taken each time you play. Spread, strengthen, subjugate!

Dev Blog

On Legitimacy, Love And Exploitation

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Hello everyone! Ben here. I’m sorry updates have been so sparse! We’ve been grinding and grinding and everyday Aztez becomes a better and better experience. I’ll write up a more concise update write-up real soon, but I had to talk about something really important first. We recently received some coverage at PAX East, and I saw this comment on YouTube: It’s an unfortunate reaction, but I get it. At a glance, Aztez appears to be an exploitative brawler about the Aztecs. Having a yet-revealed strategy game that simulates the military and political machinery of the actual Aztec empire doesn’t help. But I wish deeply to set the record straight, and can utilize (with gracious permission) an email conversation I had with […]

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Team Colorblind

  • Company

    Team Colorblind is Ben Ruiz and Matthew Wegner, an American independent game development team based in Phoenix, Arizona. They are foolishly attempting to make a game as incredible as Capcom®'s Alien™ Vs. Predator™.

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  • Ben Ruiz

    Ruiz is the artist, animator, and combat designer on Aztez. He is a formally educated artist and designer and teaches game production at Phoenix technical schools and universities throughout the year. He is an Independent Games Festival judge and visual art jury member. He has been working in games since 2004.

  • Matthew Wegner

    Wegner is the highly versatile programmer, metagame designer, and biz dev guy on Aztez. He is a co-chair of the Independent Games Festival, advisor to the Independent Games Summit, Indie Fund member, occasional photographer, and curator for Unity's "Unite" conference. He has been working in games since 2001.

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