Aztez

Aztez

A game of conquest & brutality

In Aztez, you expand and maintain the Aztec empire through turn-based strategy, while managing violent outbreaks via real-time beat 'em up sequences. Every game is unique; different events will occur, different challenges will emerge, and different spoils will be taken each time you play. Spread, strengthen, subjugate!

Dev Blog

Frame By Frame: The Sword’s Basics

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In the interest of both exposing the nitty gritty details of our really powerful combat technology and also sharing some design insight, I’m going to open up some of the sword’s basic standing mechanics for viewing at the frame by frame level. Information at the frame level is typically only of interest to the designers or to the master class player types who are operating at competitive levels, but I’m going to try and make this fun and accessible by using (hopefully) easy-to-look-at-and-understand animated timelines. But first, let’s take at the game’s very first standing sword A attack. It’s probably the first attack the player ever sees. Sword Standing A1 The timelines contain the following properties (please note that while […]

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Team Colorblind

  • Company

    Team Colorblind is Ben Ruiz and Matthew Wegner, an American independent game development team based in Phoenix, Arizona. They are foolishly attempting to make a game as incredible as Capcom®'s Alien™ Vs. Predator™.

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  • Ben Ruiz

    Ruiz is the artist, animator, and combat designer on Aztez. He is a formally educated artist and designer and teaches game production at Phoenix technical schools and universities throughout the year. He is an Independent Games Festival judge and visual art jury member. He has been working in games since 2004.

  • Matthew Wegner

    Wegner is the highly versatile programmer, metagame designer, and biz dev guy on Aztez. He is a co-chair of the Independent Games Festival, advisor to the Independent Games Summit, Indie Fund member, occasional photographer, and curator for Unity's "Unite" conference. He has been working in games since 2001.

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