A game of conquest & brutality

In Aztez, you expand and maintain the Aztec empire through turn-based strategy, while managing violent outbreaks via real-time beat 'em up sequences. Every game is unique; different events will occur, different challenges will emerge, and different spoils will be taken each time you play. Spread, strengthen, subjugate!

Dev Blog

Progress Report: October 12th 2015


This is normally where I’d apologize for not posting anything for so long. However, I’m not sorry anymore (and I haven’t been in a long time) because we’re killing ourselves for you. But we wouldn’t have it any other way! You’re going to LOVE. THIS. GAME. But it still sucks to not know what’s going on! As a way of keeping you guys in the know, I’m gonna start dropping progress reports on your desk every 2 to 4 weeks until release. “BUT WHEN IS RELEASE?” We don’t know yet! We’re still just two ambitious idiots trying to release a super technical, highly replayable product. And it’s going well! But whenever anyone asks what the release date is and we still don’t know, it erodes our […]

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Team Colorblind

  • Company

    Team Colorblind is Ben Ruiz and Matthew Wegner, an American independent game development team based in Phoenix, Arizona. They are foolishly attempting to make a game as incredible as Capcom®'s Alien™ Vs. Predator™.

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  • Ben Ruiz

    Ruiz is the artist, animator, and combat designer on Aztez. He is a formally educated artist and designer and teaches game production at Phoenix technical schools and universities throughout the year. He is an Independent Games Festival judge and visual art jury member. He has been working in games since 2004.

  • Matthew Wegner

    Wegner is the highly versatile programmer, metagame designer, and biz dev guy on Aztez. He is a co-chair of the Independent Games Festival, advisor to the Independent Games Summit, Indie Fund member, occasional photographer, and curator for Unity's "Unite" conference. He has been working in games since 2001.

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