Aztez

Aztez

A game of conquest & brutality

In Aztez, you expand and maintain the Aztec empire through turn-based strategy, while managing violent outbreaks via real-time beat 'em up sequences. Every game is unique; different events will occur, different challenges will emerge, and different spoils will be taken each time you play. Spread, strengthen, subjugate!

Dev Blog

Aztez Officially Coming to (All!) Consoles

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Ben and I are at the Game Developer’s Conference this week (and PAX East is right around the corner).  When we show the game in public, we’re frequently asked where we’re releasing.  Up until now our answer has always been “PC, and hopefully as many consoles as we can”. We’re happy to announce that Aztez is officially coming to PS4, Vita, Xbox One, and Wii U! Our first release will still be on Steam (PC/Mac/Linux), with consoles releases as soon as possible afterwards.  If we could, we’d love to launch on everything at once, but really there are just the two of us and launching on a console is a ton of work.   We’ll have more timeframe details as we […]

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Team Colorblind

  • Company

    Team Colorblind is Ben Ruiz and Matthew Wegner, an American independent game development team based in Phoenix, Arizona. They are foolishly attempting to make a game as incredible as Capcom®'s Alien™ Vs. Predator™.

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  • Ben Ruiz

    Ruiz is the artist, animator, and combat designer on Aztez. He is a formally educated artist and designer and teaches game production at Phoenix technical schools and universities throughout the year. He is an Independent Games Festival judge and visual art jury member. He has been working in games since 2004.

  • Matthew Wegner

    Wegner is the highly versatile programmer, metagame designer, and biz dev guy on Aztez. He is a co-chair of the Independent Games Festival, advisor to the Independent Games Summit, Indie Fund member, occasional photographer, and curator for Unity's "Unite" conference. He has been working in games since 2001.

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