Aztez

Aztez

A game of conquest & brutality

In Aztez, you expand and maintain the Aztec empire through turn-based strategy, while managing violent outbreaks via real-time beat 'em up sequences. Every game is unique; different events will occur, different challenges will emerge, and different spoils will be taken each time you play. Spread, strengthen, subjugate!

Dev Blog

On Bayonetta 2 And “The Secret Game”

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Y’all KNOW how I feel about Bayonetta 1; I believeĀ it is the carrier of the greatest combat engine ever built. Imagine my surprise when Bayonetta 2 finally comes out here in North America and it is somehow an improvement in almost every single way. I’m not going to give its own combat analysis, as everything I said about Bayonetta 1 still applies, except now with less cons! But in that first analysis I referenced the “…secret game buried inside of Bayonetta…playing itĀ for a respectable rank”. I’ve since been asked many times about that secret game and instead of writing about I want to show it to you. Now that I have the technology to do this and since I’m already […]

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Team Colorblind

  • Company

    Team Colorblind is Ben Ruiz and Matthew Wegner, an American independent game development team based in Phoenix, Arizona. They are foolishly attempting to make a game as incredible as Capcom®'s Alien™ Vs. Predator™.

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  • Ben Ruiz

    Ruiz is the artist, animator, and combat designer on Aztez. He is a formally educated artist and designer and teaches game production at Phoenix technical schools and universities throughout the year. He is an Independent Games Festival judge and visual art jury member. He has been working in games since 2004.

  • Matthew Wegner

    Wegner is the highly versatile programmer, metagame designer, and biz dev guy on Aztez. He is a co-chair of the Independent Games Festival, advisor to the Independent Games Summit, Indie Fund member, occasional photographer, and curator for Unity's "Unite" conference. He has been working in games since 2001.

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