“Hour Zero” Or, When Expression Begins
I had a very interesting conversation with a good friend of mine (this particular friend is one of the most technically minded game thinkers I've ever known, as both a player and a designer), where after reading my Bayonetta combat analysis, brought up the issue of discovering mechanics through experimentation. In the combat analysis I mentioned that Bayonetta doesn't appear to have a substantial air game until you discover (and then learn to execute) a specific exploit inherent in this one obscure mechanic. The only reason I knew about this exploit (and a lot of the game's other rules systems and technical properties) was because I bought a specially made guide and I resent the developers for this.
To be clear, I certainly don't resent them for the inclusion of implicit mechanics (things you can do by utilizing the explicit mechanics in interesting ways). I love implicit mechanics to death! It's one of the reasons good beat 'em ups are so deep and interesting. I resent them simply because they're not transparent about it. On the subject of Bayonetta's air-game-activating-exploit, I feel like these things should be in a manual, or in an official wiki/database, or even explicitly stated within the game.
So my friend took issue with this idea, his point being that there is tremendous merit in discovering those kinds of things on your own through experimentation. My point was that I play games like these to express myself and feel amazing, and not to go searching for the tools I need to do this. I simply derive no joy from implicit mechanic discovery. At this point in my life (lifelong gamer of 27 with no intention to stop playing or making games anytime soon), I don't have all the time in the world to dick around with super complex systems and not having access to all of the tools from the start of the experience feel like negative hours building up to "hour zero", or the point when I get to express myself and use all of these amazing tools in interesting ways so that I can feel amazing. Note, this is also directly tied to my boiling resentment of mechanic and weapon unlocks. "Earning" access to these things feel like negative hours because I'm having way less fun knowing I'm essentially handicapped while I await the rest of my tools.
While I certainly can't argue with the point that the time you spend discovering new mechanics is legitimate skill building time, it doesn't change my (and a lot of yours) personal issue where experimentation isn't enjoyable and/or practical. My assumption here is that it can't possibly hurt the game experience by explicitly declaring all of the implicit mechanics, rules and score systems, and technical quirks so that hour zero occurs as quickly as you can possibly make it happen (hour zero rarely occurs immediately, especially in games of the nature). So now I desperately require your feedback; should I squash all of the negative hours for you? Is this something you'd love or hate? Would this affect your opinion of the experience in any way? This is important data to have before moving forward, so hit me with your thoughts and hit me hard. It can really go either way but I want it to go YOUR way.
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E Hocking
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Motz
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John Kisor
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Hamish
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Hamish
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acmshar